While making my monthly foray into my Facebook account, I happened to throw some likes on some gaming companies. I think it started with following Project:Morningstar page.
Anyways, I stumbled across this little sneak peek at Inspiration.
My first thought was 'wow, that background and bonds and stuff has real impact on the game'. Neat!
Then I noted the lack of the actual details. I mean, it states that you can expend your Inspiration to modify an attack roll or save etc... But, in terms of the mechanics, there's nothing. Is it a 1d6 bonus? A simple +2?
And it's not like WoTC redacted the mechanics to keep us in the dark (those teasing imps!). That's a snippet of the Player's Handbook, and it looks like it is all neatly lined up and stuff.
Anyways, I think it's a very cool concept, and as one of the Facebook commenters pointed out, it really reinforces that the game involves role-playing. If I can get a play-at-any-time bonus to something for doing something that's fun anyways, that's great. If it encourages others to put down their phone (you know who you are) and play it up a bit, that's also good.
I'm not sure about being able to transfer Inspiration from one character to another. I suppose one could cheer the fighter on to swing a little harder or the wizard to, uhm... cast better? But how do you inspire someone to sneak better?
Plus, the whole rah-rah sharing of Inspiration is a little too Bardy. And Bards suck.