Showing posts with label advantage. Show all posts
Showing posts with label advantage. Show all posts

Wednesday, July 31, 2013

Coming back to the Next

It's been a while. A little over a year in fact, since the last time I had something to say about DnDNext (or "5E" if you prefer).

The reason for the absence? Boredom would be the honest answer. Our group did what we could with the materials WoTC released, and that lasted a couple of weeks before we got bored. We ended up going back to Pathfinder, then we all got busy. For the last six months we've played more boardgames than D&D of any flavor.

We're now looking to change that and return to D&D, and 5E in particular. There's certainly much more material to work with in the playtesting packet. Good to see that the guys and girls at WoTC haven't been as idle as us.

In prepping for Crwth's next campaign, I've read through what I could (as a player, so I can't speak on the Beastiary or DM's Guide) and I'm left feeling pretty optimistic.

1. Advantage/Disadvantage - really liking where this is going.

2. The spending of "hit dice" during short/long rests - I'm on the fence. I guess it reduces or outright removes the old need for a cleric.

3. Feats and skills - Big fan of feats from 3E, so I'm glad to see them back. I really like the new skills implementation of adding a d6 to a stat check. Hopefully it solves the impossible-to-fail-no-matter-what-I-roll-because-I-have-a-gajillion-ranks problem.

4. The Ranger - no more of the "fighter with a bow" cliche. They've come right out and stressed that first and foremost, the ranger is a hunter.

That's just the three things off the top of my head. There are also a bunch of the class features that I really liked, and the weapons and armor changes are mostly good. For the latter, I particularly like that you are at a disadvantage when using a weapon or armor that you're not proficient with. That said, a part of me will always miss the days of the arcane failure check.

Now if they'd just bring out the sorcerer class...

Saturday, June 16, 2012

Flanking the flank

Some sort of flanking rules seem inevitable. I realize there was no flanking rule in AD&D (or was there? I don't remember.) but 3rd Edition opened the box and I can't see putting the genie back into the bottle now.

The question seems to be the implementation.

Our group can see it being done in one of two ways.

#1: The obvious way. The attackers get advantage. This makes the surrounded individual (the poor sap) unlikely to stay standing for long.

#2: The interesting way. The surrounded sap suffers disadvantage on his/her/its actions. This seems counter intuitive. I mean, the attackers have set themselves up around the poor sap; therefore, they should get the advantage for their efforts.

But, look at it from the poor sap's point of view. He/she/it is surrounded by enemies with sharp knives/teeth/claws. Naturally, one is going to be a bit timid in that situation; attacks will be halfhearted to avoid overreaching and opening oneself up for attack. Hence the sap's disadvantage.

I can see WotC going either way. I can also see them coming up with something else entirely. The only thing I can't see is there not being any advantage/disadvantage/other for being flanked or surrounded.